

But to me achievements are just a little bit of added satisfaction to what is already a fun game. Its almost like they're not playing the video game they're playing the achievement hunt. Some people just want to run through a set and get all the achievements. Of course there should be a good balance for all play levels, but when we talk about mastery we're talking about accomplishing everything in the game that a site full of creative gamers can come up with. I think the more achievements, the harder they are, the more time the take, the BETTER. I see a lot of people on RA complain about hard achievements, speedruns, grindy stuff, multiple playthroughs. Utilize all shortcuts for each level in the first world.

You can also save after beating each boss if you enter the completed world on the world map instead of to the next one and save, then go to the next world with Funky. I'm the first to admit this isn't too much fun and there are instances in the game where you have to do up to three levels until you can access a savepoint (Gloomy Gulch is the worst offender here). With all that being said though, here is how I did it: practice speedrunning a particular level (or levels) in a completed file and whenever you are satisfied with your speed, repeat your effort for that level in the file where it needs to count for the achievement and reload the save if you believe you need to try again.

I believe the main reasons why the DKC and DKL games on here have speedrun achievements is because of the save file having a timer and mostly because of the infamous Cranky statement at the end of the first DKC. Thank you for all of your support throughout the years - CoolROM will continue strong.I'm also not too much of a fan of speedrun achievements, because even though I do love watching them, I find them more stressful than fun if I have to do it myself. We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today. This page has been removed due to a request from Nintendo of America Inc.
