
L_OpenNewLevel : Procedure to change active level, ZED-wise. L_ObjectDetection_3D : Object detection (human body model) with 3D boxes. L_ObjectDetection_2D : Object detection (human body model) with 2D frames. L_NewHitTest : Depth-based hit test with ball stopping on the environment without spatial mapping. L_DynamicCrosshairOnMouse : Depth dynamic crosshair hovering on the environment, without spatial mapping. L_Demo_Stage : Body tracking with legs inverse kinematics to improve the foot/ground interaction. L_CameraTracking : Camera tracking demo in a virtual scene. L_BodyTrackingMulti : Body tracking of multiple persons in a virtual scene, with the Unreal Mannequin as an avatar. L_BodyTrackingSingle : Body tracking of a single person in a virtual scene, with the Unreal Mannequin as an avatar. L_BackgroundSubstraction : Background subtraction with plane occlusion or depth clamping. This allows the usage of all the SDK features mentioned above, with either a video feed from a ZED Camera (via USB or streaming) or by reading a SVO file.Įxplore the different sample levels provided in the project, like Spatial Mapping, Object Detection or Body Tracking. The plugin uses our C wrapper to interface with the SDK.
If these options are not available, make sure your Visual Studio install is correctly setup. Launch the project from the uproject file or Visual Studio.
In your project root directory right click on the ZEDSamples.uproject file and select Generate Visual Studio project files in the context menu. Download or clone the ZED plugin for UE5. Note : The Object Detection and Body Tracking features are compatible with the ZED 2 and more recent cameras. It provides access to stereo video passthrough, depth sensing, positional tracking, spatial mapping and object detection features from the ZED SDK.ĭo not hesitate to go on the Unreal Engine documentation page to know how to setup your Visual Studio Installation. The ZED Plugin for Unreal allows developers to build AR/MR applications within Unreal Engine 5.
Getting Started with Unreal Engine and ZED